28 #define Z_INDEX 2 // x/y index defined in vec2d.h
29 #define Vec3d(variable_name) double variable_name[3]
30 #define Vec3dArray(variable_name, size) double variable_name[size][3]
#define GeoCoord(variable_name)
#define EXTENSION_NOINLINE
#define Vec3d(variable_name)
EXTENSION_NOINLINE bool _geoToVec3d(const GeoCoord(geo), Vec3d(v))
EXTENSION_NOINLINE double _pointSquareDist(const Vec3d(v1), const Vec3d(v2))